Reasons to Avoid Using SilentWolf for Backend Solutions (Security and Licensing Concerns)

SilentWolf is a free plugin for Godot that streamlines setting up server-side features like leaderboards and player accounts. Provided by BrassHarpooner, this service has significant security and licensing issues.

Security Concerns:

To use SilentWolf, you need to set the API key and game ID in your game’s GDScript. For example:

SilentWolf.setup({
  "api_key": "YOUR_API_KEY",
  "game_id": "YOUR_GAME_ID",
  "log_level": 1
})

The problem is that the API key allows actions like adding scores under any player name, wiping leaderboards, and modifying any player’s data, all from the client API. If your game is open source, the key can be easily found. Additionally, SilentWolf doesn’t use a secure connection, making it easier to intercept the key.

Licensing Issues:

While the SilentWolf plugin can be read and downloaded, it lacks a public repo and a clear license. According to SilentWolf’s terms of service, all code belongs to them, and you cannot modify or redistribute it without explicit permission.

Furthermore, SilentWolf’s backend is closed source and not self-hostable. This means that if BrassHarpooner stops supporting it, you’ll lose all your online features.

Alternatives:

Consider using these open-source solutions:

  • W4Cloud: Auth, lobbies, matchmaking, and more, created by Godot founders.
  • Talo: Simple and supports offline mode. I’m transitioning to this.
  • Nakama: Comprehensive and community-supported.
  • Quiver: Focused on Godot, offering leaderboards and analytics.

EDIT: Some users mentioned not storing API keys in repos. While important, even scoped keys like those used by Talo offer an extra security layer by only affecting the current player.

EDIT 2: Added context about SilentWolf authentication and W4Cloud.

Interesting points made about SilentWolf! I’m curious, has anyone experienced any issues first-hand? Also, how do Quiver’s leaderboards compare to Talo’s simplicity? It would be great to hear more about personal experiences!

Gonna have to agree with Alex_Dynamo here. Security and licensing issues w SilentWolf r too risky. Especially API key stuff. Check out Nakama or Talo, way more reliable for long-term.

From my experience, relying on SilentWolf for backend solutions can be problematic. Security-wise, the fact that API keys are stored in the client code is a major risk. This is especially concerning if your game is open source, as it makes it easy for malicious actors to interfere with your game’s data. On the licensing front, the lack of a clear license and the inability to self-host the backend add to the insecurity and uncertainty of using SilentWolf for long-term projects. Alternative solutions like Nakama or W4Cloud not only provide greater transparency and security but are also backed by strong communities, making them reliable choices for sustaining your game’s online features.