SA introduces a modding system for independent planets with unique mechanics and foes. What are your innovative planet design proposals?

While the developers prioritize curated planetary challenges, modders now get the opportunity to craft entirely new worlds with distinct gameplay twists. What creative mechanics would you incorporate in your custom planet?

hey ppl, imagine a planet where time glitches randomly; zones shift from super slo-mo to rushed bouts, messin with your reflexes. enemies and traps snap in and out; meaning u cant rely on memory. its excitng and a tad maddening.

hey guys, i was thinkin bout a planet with fluid gravity and ever-changin atmosphre, challenging how we move and fight. how would u balance those mechanics with gameplay? any ideas on makin the experience feel both chaotic and fun?

hey, i was musing about a planet where realms flip unexpectdly—one moment cozy, next brutally chaotic. makes u rethink every move. how r u planning to handle transitions without makin it too muddled? any quirky ideas on syncing vibe shifts?

Based on previous modding experience, an innovative planet could feature dynamically shifting environmental layers that not only alter the aesthetic but also impact gameplay mechanics. Imagine a world where the terrain gradually transitions between distinct states; regions could have varying friction, visibility, or even interactive hazards that appear unpredictably. This approach encourages adaptability and strategic planning during exploration and combat. In my previous project, integrating time-based changes within the game world increased both the challenge and immersion, proving that unpredictable transitions can significantly elevate the player experience in unique ways.