What is the easiest method to set up a backend server for a multiplayer game in JavaScript? (Using COMET or long polling)

I am currently developing a multiplayer game with JavaScript and need to implement features such as a lobby and the ability to fetch the latest game state using AJAX long-polling. The backend server should handle essential tasks like saving the game state in a MySQL database, fetching that state when required, and generating the scoreboard. Although I am considering PHP for this project, I’m worried about the overhead from Apache’s process handling. Could you suggest the simplest and most effective solution? Additionally, I found StreamHub, but its community version limits the number of concurrent users to just 10.

hey! have you considered using node.js for your backend? it’s pretty efficient with non-blocking I/O operations and could handle real-time interactions well. with libraries like socket.io, you can easily manage bidirectional communication. also, have you thought about using websockets instead of long polling or COMET?

Have you tinkered with serverless options like AWS Lambda or Google Cloud Functions? Might be cool to handle backend logic with them and avoid constant server maintenance! Plus, using a database like DynamoDB could be interesting alongside JavaScript. Anyone tried this for gaming projects?

If you’re concerned about the overhead of Apache, consider using a lightweight server like Nginx combined with a PHP-FPM setup. This can significantly reduce resource usage while maintaining the familiar PHP environment. Regarding the game features, AJAX long-polling is a viable option, but you might face latency issues as the game scales. A more modern approach would be to leverage Node.js with frameworks like Express and utilize WebSockets for real-time communication, which could provide a more seamless experience for multiplayer interactions.

hey! check out firebase for your backend. it offrs real-time database updates without much config, which is gr8 for multiplayer games. it’s not in js exclusively, but worth a look for ease. just be mindful of potential costs if your userbase grows lots. hope this helps!