What's the process for adding a CLI interface to a Cocoa GUI application?

I’ve got a Cocoa app with a graphical interface, but I want to add a command-line option too. The idea is to have it output the same info as the GUI, so I can use it with desktop widgets.

Here’s what I’m thinking:

// Pseudo-code for potential CLI integration
func main() {
    if isCommandLineMode() {
        runCLI()
    } else {
        launchGUI()
    }
}

func runCLI() {
    let data = fetchAppData()
    printToConsole(data)
}

Do I need to set up a separate executable in my Xcode project for this? Or is there a way to combine both interfaces in one build? Any tips or guides on how to tackle this would be great. I’m not sure about the best approach here.

hey, i’ve done this before! u don’t need a separate executable. just modify ur main() to check for CLI args. use NSProcessInfo to handle those. keep ur core logic separate from UI stuff.

i’d suggest looking into Apple’s Command Line Tool template in Xcode. it gives u a good starting point. good luck with ur project!

Adding CLI functionality to a Cocoa app is a smart move for flexibility. It is not necessary to create a separate executable; you can integrate both interfaces in one build by altering your main() function to check for command-line arguments and then routing the flow accordingly.

One effective approach is to create a dedicated function for handling CLI input and to use NSProcessInfo to manage the arguments. Separating your core business logic from the UI helps in maintaining consistency across both interfaces. In my experience, thorough testing is essential, and using frameworks like Swift’s ArgumentParser can provide robust support for CLI argument handling.

ooh, interesting project! have u considered using swift’s ArgumentParser library? it’s super helpful for CLI stuff. also, maybe u could make ur app’s core functionality into a framework? that way, both GUI and CLI can use the same code base. just a thought! what kinda data are u trying to output, btw?